Playing a Match
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Yes via rematch flow when available; rematches use the same friendly/paid gates (friendlies need paid tier + feature on). Paid rematches re-escrow stakes under current fee rules for the creator.
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How does the stake multiplier work ?
You enter a per-game stake. Total escrowed = stake × 1 (Bo1), × 3 (Bo3), or × 5 (Bo5). Both players must cover that total. Example: $10 Bo3 → each locks $30. -
On the match page after play, each player submits the final score. Matching scores settle the match. Mismatch auto-opens a dispute. For series, report each game; series Elo/settlement applies at series end.
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How long does a challenge stay open ?
Defaults: direct ~12 hours, open ~6 hours (admin-configurable; users can pick expiry in a allowed range, e.g. 30–1440 minutes). Expired pending challenges refund escrow. -
Open, direct, and instant. Visibility can be public or private (private open challenges need an invite code to accept).
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Bo1, Bo3, Bo5. Bo3 needs 2 game wins; Bo5 needs 3. Bo3/Bo5 force extra time + penalties options on.
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What games and platforms are supported ?
Games such as FC26/FC25/FC24 and FC Mobile variants; platforms PS5, PS4, Xbox Series, Xbox One, Mobile. Platform must match your linked gamertag rules (console tags required for console; mobile skips). -
What if only one player reports?
With auto-verify enabled (default), if one player reports and the other doesn’t within the auto-verify window (~30 min), the reported score can be accepted. Non-reporting can also add a violation strike when that rule is on. -
What is the match / play window?
Default match window = 60 minutes after the match is in progress (rules confirmed / started). Separate defaults: score report timeout 30 min, auto-verify 30 min, series game timeout 60 min, series readiness 10 min. -
What’s the create→ play lifecycle?
pending → accepted → rules_confirmed → in_progress → score_reported → completed (or disputed / cancelled / expired). Both must confirm rules before play; either can start once rules are confirmed.
